The talk will give a user-friendly overview of the key legal risks arising from the use of AI in videogames together with practical advice on how to mitigate these risks. We’ll cover issues like the state of the law at present (e.g. the UK’s approach vs the EU AI Act), how to avoid common legal traps when using AI (e.g. infringement) and how to protect your own IP.

Takeaways:

  • An understanding of the regulatory landscape when it comes to using AI in video games
  • How to protect a studio’s existing IP when using AI
  • How to safely use the outputs generated by AI