The talk gives an overview of components used to build the AI behavior of machines for Horizon Forbidden West. It follows the examples of the Waterwing from the Burning Shores DLC, a semi-aquatic flying machine that fights the player in any medium it encounters them in. The talk will cover topics such as in-air and underwater navigation and movement, and combat behaviors. Most other AI characters in the game share these components.

Takeaways:

  • Gain insight into what goes into building the AI behavior of the Waterwing. These parts generalize to the other machines built for Horizon Forbidden West.
  • Learn about the navigation and movement solutions used in Horizon Forbidden West in-air and underwater.
  • Learn about the AI components used to build challenging machines to fight against.