In this talk we explore the AI design philosophy for Space Marine 2, our various solutions that helped to achieve the desired vision and overcome obstacles. As well as a brief introduction of our AI framework implementation.

Takeaways:

  • Opportunistic and Reactive AI design and techniques
  • A way to approach Many vs Many combat scenarios
  • Moveset and behaviour design with Player Gameplay Graph approach
  • Why Behaviour Trees and Utility AI make a great mix