Description: What are the challenges in writing an AI that can generate an interesting settlement adapted to an unseen Minecraft map? What AI techniques work well here? These are just some of the questions the GDMC AI settlement generation challenge set out to answer when it was founded 7 years ago. Adaptive and holistic procedural content generation in games still has many open challenges, and in this talk we will take a look at some selected ideas and AI techniques used to tackle those. I will show a range of colorful and amazing settlement generators, and discuss what worked and what did not. If you feel after the talk that you could do better, I have great news for you, we will be back in 2025 for round 8.
Takeaways:
- Learning about the GDMC competition – a fun AI programming competition.
- The use of AI competition to drive research and find out things.
- A comparison of different AI approaches to the same problem.
- A better understanding of the problems of adaptive PCG.